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Modifiche al passo #12

Modifica in base a Andrew Optimus Goldheart-

Modifica approvata da Andrew Optimus Goldheart

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-[* black] Where prior Oculus Rift kits shipped with interchangeable lenses, the CV1 uses a single set of adjustable asymmetric lenses that aren't meant to be removed.
-[* black] Concentric lines: a telltale sign of [https://en.wikipedia.org/wiki/Fresnel_lens|Fresnel lenses|new_window=true]. This clever manufacturing technique lets the eyepiece keep the large aperture and short focal length of a large bulging lens without all the associated weight.
- [* icon_note] Which is exactly what VR needs, a lens that can function strapped inches from your face and light enough to be supported by your poor neck muscles.
-[* icon_reminder] Old-timey circular DK2 lens on the left; asymmetric CV1 lens on the right.
+[* black] Where prior Oculus Rift kits shipped with interchangeable circular lenses (left), the CV1 uses a single set of non-removable asymmetric lenses (right).
+[* black] In a closeup of the CV1 lens, these concentric rings are a telltale sign of [https://en.wikipedia.org/wiki/Fresnel_lens|Fresnel lenses|new_window=true]. This clever manufacturing technique throws out the thick bulging curved plastic lens and replaces it with a thin array of concentric prisms that ''essentially'' do the same job.
+ [* icon_note] The Fresnel lens has the same large aperture and short focal length, in a fraction of the weight, which is exactly what VR needs, a lens that can function strapped inches from your face and light enough to be supported by your poor neck muscles.

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